Personally, I think that class archetypes are the most innovative part of the book, and I … | Fudge SRD The poison DC is half of the centipede's HD plus its constitution modifier, but with only 10 constitution it will never be particularly effective. An interesting combat familiar option, the Zoog has three attacks (one of which inflicts Bleed), and can affect incorporeal enemies. Many have special movement types and effects on their attacks. Similarly, if your familiar can speak you might be able to use your familiar as the party's Face if your GM allows it. The shikigami is a garbage catapult. The arbiter his a decent flyer, and it has DR and regeneration, but very few useful abilities. If you can there are some possibilities, but without them the beheaded is worthless. Familiar; 1st and 6th-level Hexes: Some witches find their spark of magic in the long, dark shadows and forgotten places within the city. The 32-page Familiar Folio is an accessory for spellcasters, and contains feats, items, spells, archetypes, and familiars for use with the Pathfinder RPG. The biggest reason to pick up Improved Familiar (or any of the other special familiar feats) is because you want to turn your familiar into a fighting animal. The parasite is one of the more disturbing exceptions. The paracletus has very few spell-like abilities, but has Commune 1/week like many improved familiars. I support a limited subset of Pathfinder's rules content, Master gains a +3 bonus on Stealth checks, Master gains a +4 bonus on Initiative checks, Master gains a +2 bonus on Fortitude saves, Master gains a +3 bonus on Survival checks, Master gains a +3 bonus on sight-based and opposed Perception checks in bright light, Master gains a +2 bonus on CMB checks to start and maintain a Grapple, Master gains a +3 bonus on Acrobatics checks, Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness, Master gains a +3 bonus on Diplomacy checks, Master gains a +3 bonus on Sleight of Hand checks. Animal archetypes modify familiars’ standard abilities, similar to how class archetypes modify player characters’ class features. Master gains a +1 natural armor bonus to AC. It is slow, its attacks are garbage, and its only redeeming quality is Scent, which you can find on plenty of other familiars. Amusing and useful as a cheap scout, but garbage as a familiar. On top of all of that it can cast spells from scrolls as if it had the spell on its spells list, allowing it to use scrolls provided by its master to supplement your spellcasting abilities, and granting arcane casters access to useful divine spells. The monkey has human-like hands, so it can do cool things like hold and use weapons and magic items, making it one of the best Apprentice Familiar options available without Improved Familiar. Despite the ability to speak, it doesn't appear to have limbs with which to manipulate magic items. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. It is only marginally better than a monkey. The lyrakien is a fantastic flier at 80 foot speed and perfect maneuverability. The aligned creature templates are decent templates, but none of the base familiar options are viable in combat, so the templates are largely wasted. Bat CR 1/8. 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